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3D Scene3D Scene Settings

3D Scene Settings

The 3D Scene widget in Screenberry allows you to create and manage three-dimensional environments. To access general 3D Scene settings, select 3D Scene in the Scene Inspector pane, and its parameters will be displayed in the corresponding panel below.

3D Scene Settings alt text

Note: The settings for each object integrated into the 3D scene are adjusted individually.

The 3D Scene settings include:

General settings

  • Objects: Displays the number of connected 3D objects.
  • Cameras: Shows the number of virtual cameras connected.
  • Projection Mappers: Indicates how many projection mappers are connected.
  • Soft Edge Blender: Status of the soft edge blending functionality.
  • Output UV Maps: Toggles the UV map output on or off.

Mapping Matter Import

Mapping Matter Import Folder: Specify the directory containing mapping data.

Load Projectors as: Choose to load the projection data as either Cameras or Projection Mappers.

Free Camera settings

  • View Mode: Offers various options for displaying objects in the camera view:
    • Textured: Displays the scene with all textures applied to objects.
    • Wireframe: Displays the geometry of objects as a mesh of lines, representing the edges of all polygons.
    • Textured + Wireframe: Combines the textured and wireframe views, overlaying the wireframe mesh on top of the textured objects.
    • Color: Renders objects in solid colors, which can be set in the settings of the individual objects.
    • Color + Wireframe: Displays the objects in flat colors with the wireframe mesh overlaid.
    • Points: Displays only the vertices (points) of the objects’ geometry.
    • None (Projections Only): Displays only the projections from Projection Mappers mapped to objects.
  • Show Projections: Toggles the visibility of projections in the viewport.
  • Blending Mode: Controls how layers of textures or solid colors blend with each other.
  • Field of View (FOV): Specifies the horizontal extent of the visible area in a 3D scene captured by a camera.
  • Depth Test and Back-face Culling: These settings control the visibility of objects’ surfaces relative to the camera’s position.
  • Near Distance: Defines the minimum distance at which the camera begins rendering objects.
  • Keyboard Fly Speed and Keyboard Orbit and Zoom Speed: Sets the camera’s movement speeds for keyboard navigation.
  • Antialiasing: Toggles the antialiasing option to smooth out the edges of objects viewed in the 3D scene.

Ortho Views settings

  • Position and Width: Establishes the camera position and framing width for each of the orthographic views like top, bottom, left, right, front, and back.

Grid and Gizmo settings

  • Camera Gizmo Size: Adjusts the camera gizmo size.
  • Axes Gizmo Size: Sets the size of the gizmo that represents the axes in the scene.
  • Grid Step and Number of Cells: Define the scale and complexity of the grid.

View Settings

  • Camera Gizmo Size and Transform Gizmo Size: Set the sizes of the camera and transform gizmos.
  • Wireframe Color and Width: Adjusts the appearance of the wireframe outlining object geometry.
  • Point Size: Changes the size of the points representing vertices in certain visualization modes.
  • Selection Line Width: Modifies the thickness of the lines used to highlight selected objects.
  • Show Grid and Show Camera Gizmos: Toggle the visibility of the grid and camera gizmos in the viewport.

Projection settings

  • Simulate Projection: Enables the real-time simulation of projection mapping to preview the mapping outcome.

By adjusting these settings, users can control the visualization of the 3D environment.

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