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3D Scene
3D Scene View and Navigation

3D Scene View and Navigation

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  1. View Selectors: This toolbar includes the 3D Viewport / UV Viewer Selector and Camera View Selector.

    3D Viewport / UV Viewer Selector

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    • The 3D Viewport is the interactive workspace where the 3D environment is rendered. It is used to navigate, select, and modify objects within the 3D scene.
    • The UV Viewer is a specialized view mode for inspecting and editing the UV map of a selected 3D object (if it has a UV map).

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    Camera View Selector

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    This dropdown menu allows you to select a view from among various predefined views or custom camera angles:

    • The Free Camera is a default navigational tool that enables users to freely move, rotate, and zoom the viewpoint, providing unrestricted exploration of the 3D environment.
    • The 3D Camera serves to capture the perspective of the 3D scene from a user-customized viewpoint, distributing the rendered output of the camera view to subsequent nodes within the node graph.
    • The Projection Mapper view offers a visualization from the projector's standpoint, enabling users to see how projected images are applied and interact with the objects in the 3D scene.
    • Standard orthographic views (cameras) include Top, Bottom, Left, Right, Front, and Back.
  2. Navigation and View Options Toolbar: This toolbar provides a set of tools that modify how you interact with the 3D scene and navigate within the viewport. The functions include:

    • Fly Mode: Enables camera movement similar to a first-person perspective, allowing for free movement within the scene.
    • Pan Mode: Allows you to move the view parallel to the viewing plane.
    • Zoom Mode: Enables you to move closer to or further away from objects in the scene.
    • Orbit Mode: Facilitates rotation around a central point, providing a view from different angles.

    Additionally, this toolbar contains View Options, which offers customization settings for the 3D viewport, such as the background color.

    For more information on using navigation options, refer to the Navigating the Viewport section.

  3. Toolbox contains:

    • Select Tool: For selecting objects in the 3D scene. It is also used to switch back from the navigation modes described above.
    • Move Tool: For moving selected objects within the 3D scene.
    • Rotate Tool: For rotating selected objects around different axes.
    • Scale Tool: For scaling selected objects along different axes.

    There are two modes available for interacting with a selected object:

    • Object Mode: Allows users to interact with an entire object.
    • Mesh Mode: Provides the capability to edit the individual vertices of an object's mesh.
  4. Viewport: The area where the 3D scene is displayed and interaction with its contents occurs. It's where you select, position, and modify objects, adjust camera settings, and observe the results in real-time.

  5. Axis Indicator: This gizmo provides a constant reference for spatial orientation within the 3D scene.

  6. Scene Inspector: This pane lists all the elements present in your 3D scene, allowing you to select and manage them. When a particular object is selected, its parameters are displayed in the panel below.

  7. Settings Panel: This section allows you to view the parameters for selected objects and edit their values.